The Second World War resulted in the deaths of around 85 million people. Additionally, tens of millions more people were displaced. However, amid all the carnage people demonstrated remarkable courage, fortitude, compassion, mercy and sacrifice. We would like to honour and celebrate all of those people. In the War Years Blog, we examine the extraordinary experiences of individual service personnel. We also review military history books, events, and museums. And we look at the history of unique World War Two artefacts, medals, and anything else of interest.
Learning Through Laughter: The Ingenious WWII German Tank Training Manuals
Have you ever wondered how young German panzer crews learned to handle their formidable machines during the Second World War? Here’s a surprise - the German Army created comic book-style manuals filled with cartoons, jokes, and even a board game. From these humorous wartime guides to today’s virtual reality training, discover how making learning fun revolutionised military education. In this article, we tell the fascinating story of the Panther-Fibel and Tiger-Fibel. We explore how making learning fun and memorable is an approach that works just as well today as it did back then.
In this article, we examine how the German Army tackled a unique World War Two challenge: rapidly training thousands of young recruits to operate highly complex Panther and Tiger tanks. Their solution was surprisingly modern – they created comic-style training manuals filled with humour, games, risqué artwork and memorable characters. This innovative approach to military education proved highly effective and foreshadowed today's gamification techniques in training and education.
In 2021, The Tank Museum launched a crowdfunding campaign. The campaign aimed to publish the first English-language translation of the Second World War German Army's Panther-Fibel. Curator David Willey explained, “The Panther-Fibel is a fascinating historical document. It was originally produced as an engaging and easy to understand handbook for the wartime Panther tank crews. The Panther was a highly sophisticated machine in every respect and required considerable knowledge to keep it serviceable and to get the best out of it.”
The Tank Museum needed to secure at least 200 pre-orders of the publication before 12 April 2021, to make a print run financially viable. The crowdfunding campaign succeeded in getting the first English-language edition of the Panther-Fibel printed.
Big Cats
During WWII, German panzer forces faced the daunting task of rapidly training thousands of new tank crews to operate some of the most sophisticated armoured fighting vehicles of the era. As the war progressed, the Allied nations opted for the mass production of medium tanks such as the American M4 Sherman and Soviet T-34. In contrast, the German panzer arm focused on increasing firepower and armoured protection. Between the summer of 1942 and 1943, the Germans introduced the formidable Tiger and Panther tanks. While extremely capable on the battlefield, these cutting-edge machines were also remarkably complex, requiring highly skilled crews to operate and maintain them effectively.
The Mighty Panther
First entering service in 1943, the Panther tank (Panzerkampfwagen V Panther) was a direct response to the shock of encountering advanced Soviet T-34 and KV-1 tanks on the Eastern Front. With its combination of thick, sloped armour, a powerful 75mm high-velocity gun, and wide tracks for excellent cross-country mobility, the Panther proved to be one of the most effective tanks of the war. However, it was also a complex, overly engineered machine, with numerous interleaved road wheels, an intimidating array of controls and equipment, and a temperamental transmission that demanded skilful handling. Rushed prematurely into service, the first production Panther tanks were plagued with mechanical problems. Nevertheless, overall, the Panther proved a successful medium battle tank. The British Army’s 4th Battalion, Coldstream Guards, for example, adopted a captured Panther, which they named 'Cuckoo'.[1]
The Birth of the Fibel Manuals
To help train the influx of new Panther and Tiger crews, Generaloberst Heinz Guderian, Inspector General of Panzer Troops, devised an unorthodox but highly effective approach. He tasked his subordinates with creating accessible, engaging crew manuals that would depart from the dry, highly technical publications of the past. The result was the “Tiger-Fibel” and “Panther-Fibel”. The two pocket-sized manuals featured cartoon illustrations throughout and used humour, rhymes, characters, and even risqué images to convey essential information in an engaging and memorable format.
Developed under the leadership of Lieutenant Josef von Glatter-Goetz, these “fibel” manuals covered everything from vehicle components and operating procedures to tactical advice, maintenance tips, and troubleshooting guides. The manuals use humour, storytelling and visual mnemonics to help make complex topics more understandable and easier to remember under the stress of combat. The manuals were written in rough, informal language. This reflected how soldiers spoke. It differed from the technical jargon commonly used in official publications. It is noteworthy that the manuals do not contain any Nazi iconography or propaganda commonly found during the period.[2]
One fascinating feature unique to the Panther-Fibel was the inclusion of a simple board game, resembling Snakes & Ladders, where players could review key learning points while navigating the hazards of operating their tank under combat conditions. By combining education with entertainment, the fibel manuals achieved remarkable results in preparing crews to handle their vehicles more effectively.[3]
Military and Government Informational Comics
During the war, the American military also effectively utilised comic books for training and morale purposes. The popularity of comic books among the civilian population, coupled with their ability to convey information in an engaging and entertaining manner, made them an ideal medium for military education and propaganda.
One of the most notable examples of this is the work of Will Eisner, a renowned cartoonist who was drafted into the U.S. Army. Eisner created a series of illustrations for army publications and maintenance manuals, featuring a character named “Joe Dope.” Through Joe Dope's humorous misadventures, soldiers were reminded of the importance of properly maintaining their equipment, thus promoting safety and efficiency within the ranks.[4]
The military also recognised the potential of comic books to boost morale among the troops. By reflecting the lives of American soldiers both on the battlefield and home front, these comics provided a sense of connection and familiarity amid the chaos of war. Furthermore, comic books were used to help explain U.S. foreign policy and justify specific actions and operations, helping to maintain support for the war effort among both soldiers and civilians.
The success of these military-themed comic books is evident in their sales figures. Between 1940 and 1945, comic book circulation doubled from 10 million to 20 million copies per month. In military post exchanges (PX), they outsold popular magazines like Life and Reader’s Digest. This demonstrates the effectiveness of comic books as a tool for military training, education, and boosting morale.[5]
During the Vietnam War, award-winning graphic artist Will Eisner teamed up with the U.S. Army again. This time Eisner was tasked to produce the M16A1 rifle manual in a comic book format, complete with a blonde bombshell narrator (a somewhat pejorative term for attractive blonde-haired women, usually media stars) and cheeky humour, to help GIs (infantrymen) absorb essential weapons handling information. A testament to the popularity of his work, Eisner’s M16A1 rifle manual remains in print and is available to purchase online.[6]
The Rise of Gamification in Military Training
In recent years, the concept of gamification has gained significant traction in various fields, including military training. Gamification refers to the application of game design elements, such as points, badges, leaderboards, and narrative, in non-game contexts to increase engagement, motivation, and learning outcomes. The term itself was coined in the early 2000s, but the idea of using game-like features to make serious activities more enjoyable and effective has a much longer history, as evidenced by the fibel manuals of World War II.[7]
Today, militaries around the world have embraced gamification and interactive multimedia as powerful tools for enhancing training. Virtual reality simulators, first-person shooter video games, and digital scenario trainers are used to immerse soldiers in realistic environments, helping them develop critical skills and decision-making abilities. Game-based learning has been shown to improve knowledge retention, problem solving, teamwork, and motivation.[8]
In January 2024, the British Army’s 1st (United Kingdom) Division announced that it was experimenting with augmented reality to enhance command-and-control capabilities. This initiative aims to make the division more agile, mobile, and resilient, preparing it for its new role as the land component of NATO’s Allied Reaction Force.[9]
The Royal Signals are using a virtual reality system called the Interim Combined Arms Virtual Simulation (Deployable) to enhance their battlefield skills. This system allows soldiers to practice driving, manoeuvring, and combat scenarios in a virtual environment, reducing costs and environmental impact compared to live training.[10]
Lessons for Business
The fibel story also offers valuable insights for enterprises seeking to improve their own training and employee development. By injecting humour, storytelling, and game-like elements into instructional content, companies can create more engaging and memorable learning experiences. Well-designed games can simulate real-world challenges, providing safe environments for employees to practise skills, experiment with strategies, and learn from mistakes.
SAP's Road Warrior, for example, was a gamified training tool designed to make learning and onboarding for salespeople more interactive and enjoyable. It uses videos and multiple-choice questions to simulate real-life sales meetings, rewarding users with points and badges, and fostering competition and social interaction among peers. Similarly, gamification in cybersecurity awareness training makes interactions more engaging, enjoyable, and secure. Serious games are gaining popularity because they promote natural learning.[11]
According to academic studies on the effectiveness of gamification, it does work and improves training outcomes. However, studies also highlight that the success of gamification often depends on the context and users.[12]
Key Principles
There are several key principles to keep in mind when integrating game-based learning into corporate training. The game objectives must be aligned with specific learning outcomes to ensure the activity supports the desired skills and knowledge. Leveraging the power of narrative can make the content more relatable and resonant for learners. Providing frequent feedback and rewards will help to motivate participants and reinforce their progress. Incorporating social elements fosters collaboration and friendly competition, reflecting the dynamics of real-world teamwork. Finally, the game should be accessible and easy to use for all skill levels to maximise engagement and effectiveness. It's interesting that the Panther-Fibel, with its stories, jokes, characters, and comical illustrations, fulfils all the necessary elements for successful game-based learning.
When these principles are applied, game-based learning becomes a powerful way to boost employee engagement, knowledge retention, and performance. Just like the young Panther crews found, the quickest way to learn new skills is often the most enjoyable. By embracing the power of play, modern organisations can help their teams tackle the challenges of today’s workplace with skill, confidence, and a touch of humour.
References:
David Willey, Panther-Fibel Introduction, Tank Museum, 2021.
How the 'Tiger-fibel' and 'Panther-fibel' Came About, Military History Visualised, YouTube video, 2020. https://www.youtube.com/watch?v=KT8ql7TMhmo
Panther-Fibel, David Wiley, Tank Museum document, 2021.
Todd Crumley, Don’t Be a Dope”: Will Eisner’s World War II Posters, NATIONAL ARCHIVES, 2022.
Wikipedia.org, U.S. Government Informational Comics.
Blake Stilwell, The Original M16 Manual Was a Vietnam War Comic Book, Military.com, September 30, 2021.
Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke, From Game Design Elements to Gamefulness: Defining 'Gamification', Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011, pp. 9-15.
Jo Brick, Gaming and Professional Military Education, The Forge, October 2020.
Army.mod.uk, Land warriors in the world of augmented reality, January 2024.
Army.mod.uk, Royal Signals use virtual reality system to hone battlefield skills, July 2023.
Iqra Obaid, Shoaib Farooq and Adnan Abid, Gamification for Recruitment and Job Training: Model, Taxonomy, and Challenges, IEEE Access. PP. 1-1. 10.1109/ACCESS.2020.2984178, 2020.
J. Hamari, J. Koivisto and H. Sarsa, Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification, 47th Hawaii International Conference on System Sciences, Waikoloa, HI, USA, 2014, pp. 3025-3034, doi: 10.1109/HICSS.2014.377, 2014.
Face to Face with the German Tiger tank
In this article, we look at the merits and deficiencies of the German Tiger tank during World War Two, and the muddled strategic thinking that drove the project forward.
The Tiger tank (Panzerkampfwagen VI Tiger Ausf. E) entered service at the end of 1942. It was not a great start. The tank was deployed over unsuitable terrain, limiting its effectiveness. The early production Tigers were plagued with technical problems including dangerous engine fires. Many of these early teething problems were symptoms of the tank being rushed into service without adequate development and testing. However, the Tiger was also over-engineered. The result was a highly complex, often temperamental weapons system that required extensive preventative maintenance and careful handling.
Fighting the Wrong War
Manufactured by Henschel, the Tiger I Ausf. E was the product of creaky strategic thinking. The Tiger was not built in response to Soviet tanks like the T-34 and KV-1. Instead, the Tiger was designed as a “sledgehammer” to smash holes in the enemy’s lines, which support units could then exploit. However, the Germans were already fighting a largely defensive war by late 1942. The days of the blitzkrieg were over. A far better solution would have been to concentrate all manufacturing resources on producing the reliable, very effective Panzer IV main battle tank (MBT).
60 Tonne Sledgehammer
Although the Tiger had many deficiencies, it was not without merit. In the hands of a well-trained and experienced crew who understood the Tiger’s advantages, the tank could prove a formidable opponent. Tank design is about achieving the right balance of mobility, armour and firepower so the vehicle can perform its primary task. Clearly, the Tiger was designed as a sledgehammer, and that’s what the panzer forces got. The Tiger weighed in at just under 60 tonnes, with 100mm frontal armour, 80mm side and rear armour, two MG-34 machine guns, and a high velocity, flat trajectory 88mm main gun.
40 Percent Reliable
The Tiger’s 88mm main gun fired both armour piercing (AP) and high explosive (HE) shells. Officially, the tank could store 92 rounds. However, crews typically packed as many additional shells into every available space as possible. Although the tank was underpowered by the Maybach HL230 700-horsepower petrol engine, it was surprisingly quick and agile on good ground. A semi-automatic gearbox and steering wheel also made the tank easy to drive. Nevertheless, even when the tank was well maintained and supported by a good workshop company, the Tiger’s overall reliability was abysmal. Most Tiger Is were only operational 40 per cent of the time. The reliability of other Tiger variants such as Tiger II Ausf. B, Panzerjager and Jagdtiger were even worse.
Recovery No Easy Task
Naturally, broken down and battle-damaged tanks need to be recovered, whenever possible. Unfortunately, the Tiger’s size and weight often worked against easy recovery. Typically, it took two or three prime movers (tractors) to tow a Tiger to safety. Panzer units were under strict orders not to use one Tiger to tow another, as this could result in damaging the second tank. However, necessity often trumped orders and Tigers frequently towed one another. Later, specialist recovery tanks were introduced, such as the Bergepanther, but these vehicles were always in short supply.
The Importance of Training
How well or poorly an individual tank performs is mainly reliant on the quality and training of the crew. As the war progressed and losses mounted, the German army struggled to provide adequate manpower or training to its panzer forces. Subsequently, overall performance suffered. However, the Germans valued the lives of their panzer crews, and the Tiger provided a separate escape hatch for each man. Many Allied tanks were not designed as well, resulting in men being trapped inside burning vehicles after they had been hit. When it came to training Tiger crews, the official manual was surprisingly innovative. The Tigerfibel aimed to convey complex battlefield instructions in a simple and memorable manner to young recruits using cartoons, jokes and risqué pictures of women. Even today, you can buy a copy in English translation on Amazon.
The Unsinkable Tiger
Thanks to a combination of thick, seemingly impervious frontal armour, the legendary 88mm gun and copious amounts of Nazi propaganda, the Tiger quickly gained a reputation for impregnability. Of course, the Tiger was as impregnable as the Titanic was unsinkable. In reality, the Tiger’s main value came from its ability to stand off and deal with its opponents at a distance. However, even with mid and late-production improvements, by 1944 the Tiger was fighting a losing battle.
The Victory of Mass Production
The Germans went for quality over quantity in tank production, but a lack of time and resources meant they never really delivered on quality. They also chose to pursue an obsolete military strategy at odds with the realities of their situation. In contrast, the Allies went for simple, reliable vehicles they could mass-produce in vast quantities. Over 110,000 Soviet T-34 and American M4 Sherman medium tanks were manufactured compared with just over 1,300 Tiger I Ausf. E. That’s 85 to one, and only half the Tigers would be fit for service at any time. What’s more, the Allies didn’t stand still. They improved their existing tank forces and introduced new, heavier tanks. The British Comet, for example, entered service in December 1944. Ultimately, the Tiger only ever won the propaganda war. In all other respects, the Tiger was a costly, unreliable failure.
Tiger Tank artefact: Falaise Pocket August 1944
In this blog post, we take a look at a battlefield-recovered piece of Tiger tank history from the Falaise Pocket, in August 1944.
366 miles and 73 years is quite a journey for an inanimate lump of metal and glass, but then this item was once a vision block sitting in the command’s cupola of a German mid-production Panzerkampfwagen Tiger Ausf. E. The German Tiger tank established a fearsome battlefield reputation on both the Eastern and Western fronts during World War Two. Today, only seven Tiger Is remain in various states of repair and preservation of the 1,347 manufactured. The star of the Hollywood movie, Fury, the Tank Museum’s Tiger 131 is the only example still running. Therefore, I was very excited to find a genuine Tiger tank artefact at the 2017 Overlord Show. However, I believe the same vision blocks were also used in the much more numerous German Panzer IV.
I have mixed feelings about the trade in battlefield-recovered historic items, and think it must be strictly controlled. However, the opportunity to own just a small piece of the Tiger legend got the better of me. The extremely corroded condition of my vision block suggests if it had remained buried, it would have eventually disintegrated. Instead, I will do my best to preserve it and the history. So, how did my Tiger meet its end?
The final act of a savage campaign that started on the D-Day beaches of Normandy, the Battle of the Falaise Pocket was played out from the 12 to 21 August 1944. Having fought a tremendous but costly defensive battle across the Norman countryside, German Army Group B, the 7th Army and Fifth Panzer Army found themselves squeezed into a shrinking pocket around Falaise. Although the Germans were able to keep a corridor open for retreating forces, most of Army Group B on the western side of the river Seine was destroyed, opening the road to Paris.
Better suited to the open steppe of Russia than the claustrophobic sunken lanes and hedgerows of Normandy, the Tiger tank adapted well to defensive fighting. On 13 June 13 1944, the British 7th Armoured Division’s attack towards Villers-Bocage was blunted by a handful of SS Tigers tanks. Repeatedly, the Germans skilfully deployed their limited resources of equipment and men with devastating effects. Nevertheless, Allied numbers, air superiority, the weight of firepower and logistical support eventually won the day. Gradually, British and Canadian operations such as Epsom, Charnwood, Goodwood and Bluecoat denuded German forces of their best, irreplaceable units. This freed the American Third Army under General George Patton to strike toward Brittany.
Rather than be allowed to organise a strategic withdrawal, Field Marshal Günther von Kluge, commander of Army Group B, was forced to launch a costly counterattack attack at Mortain. In reality, this weak German offensive actually placed them in greater peril than the American forces it was supposed to stop. On 8 August, General Bernard Montgomery ordered Allied forces to converge on the Falaise–Chambois region. As the trap closed, the Germans started to withdraw, often having to fight their way through Allied lines, abandoning vehicles and heavy weapons. By 21 August, around 50,000 German troops found themselves inside the Falaise Pocket. Just two days later, the Allies were in Paris.
The Battle of Normandy was exceptionally costly. British, Canadian and Polish ground forces suffered 83,045 casualties. The Americans lost 125,847. German casualties are harder to establish, but roughly 200,000 killed and wounded. Sadly, although far better than British tanks, the American mainstay was the M4 Sherman. This was no match for the Tiger. The US 3rd Armoured Division, for example, suffered a loss rate of 580 percent during its time fighting in Europe.
According to Stephen Napier’s book, The Armoured Campaign in Normandy, June – August 1944, the Germans lost 1,223 tanks and self-propelled guns in the Falaise Pocket, half the armour they committed to the Normandy campaign. 75% of those vehicles found in the pocket were either destroyed by their crews or simply abandoned. In comparison, the Allies lost 2,700 tanks destroyed in Normandy. This would suggest the Allies lost two to three tanks for every German panzer. At the same time, certain German units seem to have exaggerated their claims of Allied tank kills. Although relatively few in numbers, the Tiger tanks that fought in Normandy had a terrific psychological effect on the Allies. It is also true that occasionally, lone or small groups of Tigers savaged their opponents, but overall numbers were decisive in the Allied victory.
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